[01]/Definition
What CS2 case farming actually is.
CS2 case farming is not casual collection. A farmer treats the drop mechanic as a yield: a set of Steam accounts, each with Prime, each accumulating qualifying playtime every week, each producing a sellable item on schedule. The drop is the product. The accounts are the production line. The Steam Market is the wholesale channel.
The mechanic exists because Valve seeds the cosmetic economy with one randomly selected case per Prime account per week, plus an end-of-rank reward when an account ranks up. Both are tradable. A farm of fifty accounts is functionally a small cosmetic distributor, with weekly throughput scaling linearly and operator overhead scaling more slowly thanks to automation.
None of this requires the operator to be good at Counter-Strike. A farm account does not need to win rounds; it needs to be present in a real CS2 session long enough for the weekly drop to register. Presence, not performance, drives every design decision.