[01]/Definition
What counts as AFK in CS2.
AFK is not one behavior. It is a family of behaviors that share one trait: the avatar is on a server but the player is not meaningfully participating. Standing in spawn for an entire round is the textbook case, easy to spot and easy to report. Walking in tight circles using a movement loop or a bound key is the next step up, often used to defeat the simplest idle-kick timer, and just as recognizable to the players around you. Idling in a casual server with zero input across multiple rounds shows up in server logs as a flat input rate no real player produces. Joining a match and immediately alt-tabbing out is its own pattern, visible to opponents who notice you never engage. Each of these is detectable by a different part of Valve's stack, which is why a single trick rarely keeps an account safe for long.