[01]/Mode rules
What CS2 Deathmatch is.
Deathmatch is CS2's continuous-respawn casual mode. A lobby holds up to ten players and runs on a ten-minute match timer. When you die, you respawn within a few seconds at a randomized spawn point, with a chosen primary or pistol available immediately. There is no round structure: no buy phase, no economy, no freeze time, no end-of-round reset. Players are free to pick any weapon at any time, and bonus-weapon multipliers rotate every minute or so to nudge variety. Matchmaking pulls from the casual ladder, which has lower Trust Factor sensitivity than Premier or Competitive, and queue times are short. The map pool rotates by community vote inside the lobby. For automation, three properties matter most: respawn hides idle frames, ten players dilutes attention, and the absence of a team objective removes the social pressure that vote-kicks usually grow out of.